1993
DOI: 10.1145/169711.169705
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Fourier volume rendering

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Cited by 178 publications
(88 citation statements)
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“…The classic direct volume rendering method is the imagespace oriented ray casting algorithm. Moreover, some algorithms use domain-base techniques -the spatial volume data is first transformed into an alternative domain, such as frequency or wavelet, and then a projection is generated directly from this domain (Malzbender, 1993). Modern graphics cards are characterized by immense ability of 3D data processing.…”
Section: Visualisationmentioning
confidence: 99%
“…The classic direct volume rendering method is the imagespace oriented ray casting algorithm. Moreover, some algorithms use domain-base techniques -the spatial volume data is first transformed into an alternative domain, such as frequency or wavelet, and then a projection is generated directly from this domain (Malzbender, 1993). Modern graphics cards are characterized by immense ability of 3D data processing.…”
Section: Visualisationmentioning
confidence: 99%
“…Designing this method, we were inspired by both Fourier projection slicing volume rendering, such as in [13] or [19] and by splatting methods [9]. It is founded on the observation, that for many applications, as in medical imaging, X-ray like images are even superior for interactive data exploration and analysis.…”
Section: Wavelet Splatsmentioning
confidence: 99%
“…Recent approaches also include hybrid rendering methods [8], which link both paradigms. Other fundamental techniques are given with various types of transform domain volume rendering, where Fourier spaces have been explored succesfully [13], [19]. Unfortunately, beside of some computational advantages especially Fourier based methods are prone to major shortcomings regarding sampling, progressivity, filtering, local level of detail or transfer functions.…”
Section: Introductionmentioning
confidence: 99%
“…Introduced by Levoy [8] and Malzbender [9], this method sacrifices some features -which object space algorithms offer-against rendering speed. In FVR, the original dataset is 3D Fourier transformed in O(N 3 logN ) time in the preprocessing phase.…”
Section: Introductionmentioning
confidence: 99%