“…Virtual reality (VR) is an emerging technology that presents a myriad of political and ethical issues in the context of the increasing datafication of society. Nascent discussions around VR – in education and more broadly – typically focus on the promising potential of VR for immersion and simulation (see Daniela, 2020; Liu et al, 2017), but in the context of what we observe as an emerging tradition of ‘critical VR studies’ (Bollmer, 2017; Egliston and Carter, 2020; Evans, 2019; Golding, 2019; Harley, 2019; LaRocco, 2020; Saker and Frith, 2019, 2020; Wallis and Ross, 2020), here we focus our attention on the data extraction capabilities of VR. As we have recently argued elsewhere, VR devices represent one of ‘the most data-extractive digital sensors we’re likely to invite into our homes in the next decade’ (Carter and Egliston, 2020), yet we are not aware of any critical discussions of the application of learning analytics to VR in higher education or elsewhere, or the necessary speculation (or anticipation, see Stilgoe et al, 2013) regarding the dangers that VR may present in further accelerating the datafication of education and learning.…”