2022
DOI: 10.1109/tvcg.2022.3203102
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FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality

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Cited by 62 publications
(15 citation statements)
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“…Most recent developments of NeRF include the navigation of neural renderings in Virtual Reality (VR) or Extended Reality (XR) applications (Deng et al, 2022;Park et al, 2022).…”
Section: Nerf Rendering For Virtual and Extended Realitymentioning
confidence: 99%
“…Most recent developments of NeRF include the navigation of neural renderings in Virtual Reality (VR) or Extended Reality (XR) applications (Deng et al, 2022;Park et al, 2022).…”
Section: Nerf Rendering For Virtual and Extended Realitymentioning
confidence: 99%
“…The continuous nature of INRs is particularly appealing when dealing with irregularly sampled signals such as a point clouds. Since its first widespread usage in novel view synthesis in graphics [29], INRs have pervaded nearly all fields of vision and signal processing including rendering [24], computational imaging [6,12], medical imaging [51], and virtual reality [16].…”
Section: Implicit Representations Inrs Are Continuous Learned Functio...mentioning
confidence: 99%
“…Foveated graphics techniques exploit eccentricity-dependent aspects of human vision, such as acuity, to minimize the bandwidth of a graphics system by optimizing bit depth [McCarthy et al 2004], color-fidelity , level-of-detail [Luebke and Hallen 2001;Murphy and Duchowski 2001], or by simply reducing the number of vertices or fragments a graphics processing unit has to sample, ray-trace, shade, or transmit to the display; see [Duchowski et al 2004;Koulieris et al 2019] for a review of this area. Foveated rendering is perhaps the most well-known example of this class of algorithms [Deng et al 2022;Friston et al 2019;Geisler and Perry 1998;Guenter et al 2012;Kaplanyan et al 2019;Patney et al 2016;Sun et al 2017;Tariq et al 2022;Tursun et al 2019]. The perceptual models underlying foveated graphics usually exploit spatial aspects of eccentricity-dependent human vision but, to the best of our knowledge, none of them model cognitive or attentional effects of human vision, which we aim to address with our work.…”
Section: Related Work 21 Foveated Graphicsmentioning
confidence: 99%