2017 IEEE 19th International Workshop on Multimedia Signal Processing (MMSP) 2017
DOI: 10.1109/mmsp.2017.8122235
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Foveated video streaming for cloud gaming

Abstract: Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloudbased VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time. In this paper, we present a foveated video streaming system for cloud gaming. The system adapts video stream quality by adjusting the encoding parameters on the fly to match the player's gaze position. We conduct measurements with a prototype that we developed for a cloud gaming system in conjunctio… Show more

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Cited by 16 publications
(10 citation statements)
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References 12 publications
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“…The approach works with any off-the-shelf game and requires no modifications to the game engine. In [Illahi et al 2017], we make optimistic but cautious conclusions about the feasibility of FVE in cloud gaming and the potential of bandwidth savings without affecting QoE. In this work, we extend our previous work by validating our observations on feasibility of FVE and potential bandwidth savings with a user study.…”
Section: Cloud Gaming and Fvesupporting
confidence: 53%
See 1 more Smart Citation
“…The approach works with any off-the-shelf game and requires no modifications to the game engine. In [Illahi et al 2017], we make optimistic but cautious conclusions about the feasibility of FVE in cloud gaming and the potential of bandwidth savings without affecting QoE. In this work, we extend our previous work by validating our observations on feasibility of FVE and potential bandwidth savings with a user study.…”
Section: Cloud Gaming and Fvesupporting
confidence: 53%
“…In our previous work [Illahi et al 2017], we develop a foveated video streaming solution for cloud gaming, wherein…”
Section: Cloud Gaming and Fvementioning
confidence: 99%
“…For each macroblock the quantization parameter is optimized based on this model. Illahi et al [15] adapted the video encoder of a cloud-gaming application so that it changes the quality of the encoding based on the gaze direction of the player. They adjust the quality parameter of each macroblock based on the current gaze position, increasing the quality in macroblocks the player looks at and decreasing the quality in the remaining ones.…”
Section: Related Workmentioning
confidence: 99%
“…Typically, rendering algorithms reduce the complexity and decimate some parts of the virtual scene according to the distance to the focus point [5][6][7][8][9]. Besides, some researchers proposed to use similar strategies to set the quantization parameter of the codec, i.e., the foveated video coding [10][11][12], to reduce the bandwidth consumption. In the foveated video streaming, the video quality may change spatially within a frame: encoding at the highest quality where the user gaze is fixated or predicted to fixate and at lower quality elsewhere.…”
Section: Introductionmentioning
confidence: 99%
“…In the foveated video streaming, the video quality may change spatially within a frame: encoding at the highest quality where the user gaze is fixated or predicted to fixate and at lower quality elsewhere. For instance, Illahi et al present a foveated video streaming system for cloud gaming [10,11] that adapts video stream quality by adjusting the encoding parameters on the fly to match the player's gaze position. Evaluation results suggest that such foveated streaming can reduce bandwidth requirements by even more than 50%.…”
Section: Introductionmentioning
confidence: 99%