2013
DOI: 10.1109/tcyb.2013.2272321
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Free-Viewpoint Video of Human Actors Using Multiple Handheld Kinects

Abstract: We present an algorithm for creating free-viewpoint video of interacting humans using three handheld Kinect cameras. Our method reconstructs deforming surface geometry and temporal varying texture of humans through estimation of human poses and camera poses for every time step of the RGBZ video. Skeletal configurations and camera poses are found by solving a joint energy minimization problem, which optimizes the alignment of RGBZ data from all cameras, as well as the alignment of human shape templates to the K… Show more

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Cited by 27 publications
(5 citation statements)
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References 48 publications
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“…Positioning systems, such as OpenPTrack [ 3 ], which creates a scalable, multi-camera solution, have been developed for tracking people. In addition, Ye et al [ 14 ] developed a method to detect and identify several people that are occluded by others in a scene. Furthermore, a third approach to obtain the position of users, the method Kinect Positioning System (KPS), is analyzed in [ 5 ].…”
Section: Overview Of Related Workmentioning
confidence: 99%
“…Positioning systems, such as OpenPTrack [ 3 ], which creates a scalable, multi-camera solution, have been developed for tracking people. In addition, Ye et al [ 14 ] developed a method to detect and identify several people that are occluded by others in a scene. Furthermore, a third approach to obtain the position of users, the method Kinect Positioning System (KPS), is analyzed in [ 5 ].…”
Section: Overview Of Related Workmentioning
confidence: 99%
“…Our system is not confined to a fixed camera setup, but can work effectively for a hand-held acquisition, if required. We use a software-based synchronization similar to Ye et al (2013) for the multi-view acquisition. We use the Kinect SDK to acquire RGB, depth and skeleton data.…”
Section: Data Acquisitionmentioning
confidence: 99%
“…In contrast, Berger et al (2011) employed four Kinects for unsynchronized marker-less motion capture. Ye et al (2013) employed three hand-held Kinects for marker-less performance capture. Caputo et al (2012) employed multiple Kinects for hand gesture recognition.…”
Section: Introductionmentioning
confidence: 99%
“…With depth sensors, the actor's pose can be more easily estimated using, for example, skeleton tracking [21]. For example, Ye et al [29] use three handheld Kinect sensors in order to capture an outdoor scene with multiple actors. The point clouds from each Kinect are integrated in order to reconstruct and texture a surface model of each actor, and the estimated human pose is used to help with this.…”
Section: Novel View Synthesismentioning
confidence: 99%