2005
DOI: 10.1111/j.1467-8659.2005.00872.x
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FreeLence ‐ Coding with Free Valences

Abstract: We introduce FreeLence, a novel and simple single-rate compression coder for triangle manifold meshes. Our method uses free valences and exploits geometric information for connectivity encoding. Furthermore, we introduce a novel linear prediction scheme for geometry compression of 3D meshes. Together, these approaches yield a significant entropy reduction for mesh encoding with an average of 20-30% over leading single-rate regiongrowing coders, both for connectivity and geometry.

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Cited by 41 publications
(41 citation statements)
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“…The first remark is that the rates obtained for the models fandisk, blob, horse, ford, UNC powerplant are not especially competitive with regard to the best current methods (for example, [18], whose algorithm yields 0.74 bpv for the fandisk, and 0.96 bpv for the horse). The main reason is that the vertex set of these meshes are clearly not -sample and therefore, not favorable to the convection algorithm (but note that on these meshes, we gain on the geometry coding by using the GD coder, as shown in [37]).…”
Section: Resultsmentioning
confidence: 92%
See 1 more Smart Citation
“…The first remark is that the rates obtained for the models fandisk, blob, horse, ford, UNC powerplant are not especially competitive with regard to the best current methods (for example, [18], whose algorithm yields 0.74 bpv for the fandisk, and 0.96 bpv for the horse). The main reason is that the vertex set of these meshes are clearly not -sample and therefore, not favorable to the convection algorithm (but note that on these meshes, we gain on the geometry coding by using the GD coder, as shown in [37]).…”
Section: Resultsmentioning
confidence: 92%
“…Regarding the methods [15], [16], [18], derived from the Touma and Gotsman's coding principle [5], they obtain rates around 1.5 bpv for usual meshes, and can achieve very low rates for highly regular meshes where vertex degrees are almost constant. We do not have any result of these algorithms for meshes fully included in Delaunay, but there is no particular reason why their rates would be better in such cases.…”
Section: Resultsmentioning
confidence: 99%
“…Mesh compression methods on the other hand (see Kälberer et al [2005] and references therein compress only the surface itself and possibly the normals. Even though it is indeed feasible to compute differential properties from meshes [Desbrun et al 1999], this is generally not an optimal storage format for implicit surfaces like level sets.…”
Section: Compression Methodsmentioning
confidence: 99%
“…But the order imposed by the connectivity coding is not necessarily favorable to this prediction, as shown by the results obtained on usual meshes by classical algorithms : the best of them reduce the connectivity information to less than 1 or 2 bits per vertex, while for the geometric part, the rates rarely go down under 90% of the initial size (except for very low quantizations). Among the works that follow this principle, we focus here in single-rate methods, which code and decode the mesh in one pass and do not allow progressive visualization [Deering 1995;Evans et al 1996;Taubin and Rossignac 1998;Gumhold and Strasser 1998;Touma and Gotsman 1998;Li and Kuo 1998;Bajaj et al 1999a;Bajaj et al 1999b;Gumhold et al 1999;Rossignac 1999;Rossignac and Szymczak 1999;King and Rossignac 1999;Isenburg and Snoeyink 1999;Isenburg 2000;Alliez and Desbrun 2001;Lee et al 2002;Coors and Rossignac 2004;Kaelberer et al 2005;Jong et al 2005]. To understand how these methods compare, the reader can also refer to the following surveys [Alliez and Gotsman 2004;Gotsman et al 2002;.…”
Section: Mesh Compressionmentioning
confidence: 98%