Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques 1993
DOI: 10.1145/166117.166152
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Frequency domain volume rendering

Abstract: The Fourier projection-slice theorem allows projections of volume data to be generated in O(n 2 log n) time for a volume of size n 3 . The method operates by extracting and inverse Fourier transforming 2D slices from a 3D frequency domain representation of the volume. Unfortunately, these projections do not exhibit the occlusion that is characteristic of conventional volume renderings. We present a new frequency domain volume rendering algorithm that replaces much of the missing depth and shape cues by perform… Show more

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Cited by 118 publications
(59 citation statements)
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“…For different segments of the volume data different step sizes along the ray are applied to ensure that the approximation error due to the integration scheme is less then the upper error bound, defined by the user. For the trapezoid rule the approximation error is given by: (19) where t i-1 and t i describes the intersection parameter of the viewing ray and the support region of the wavelet, denotes the stepsize of the N+1 evenly spaced parameters between t i-1 and t i and (n) denotes the n th. derivative.…”
Section: Numeric Approximationmentioning
confidence: 99%
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“…For different segments of the volume data different step sizes along the ray are applied to ensure that the approximation error due to the integration scheme is less then the upper error bound, defined by the user. For the trapezoid rule the approximation error is given by: (19) where t i-1 and t i describes the intersection parameter of the viewing ray and the support region of the wavelet, denotes the stepsize of the N+1 evenly spaced parameters between t i-1 and t i and (n) denotes the n th. derivative.…”
Section: Numeric Approximationmentioning
confidence: 99%
“…Designing this method, we were inspired by both Fourier projection slicing volume rendering, such as in [13] or [19] and by splatting methods [9]. It is founded on the observation, that for many applications, as in medical imaging, X-ray like images are even superior for interactive data exploration and analysis.…”
Section: Wavelet Splatsmentioning
confidence: 99%
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“…A number of volume rendering algorithms such as volume ray casting [3], splatting [5] [6], shear-warp [7], and frequency domain methods [8] have been presented by the research society in the past two decades. Splatting proposed by Lee Westover [5] is an object-order traversal algorithm.…”
Section: Introductionmentioning
confidence: 99%
“…[16] accomplished fast volume intensity integrations of order O(n 2 log n) by slicing and backprojecting the Fourier transform of the volume intensity function. [20] extended this concept by adding linear shading and attenuation. The most time consuming step in this method is the application of a reconstruction filter.…”
Section: Introductionmentioning
confidence: 99%