2013 23rd International Conference on Artificial Reality and Telexistence (ICAT) 2013
DOI: 10.1109/icat.2013.6728898
|View full text |Cite
|
Sign up to set email alerts
|

From 3D to VR and further to telexistence

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
10
0

Year Published

2016
2016
2025
2025

Publication Types

Select...
4
2
2

Relationship

0
8

Authors

Journals

citations
Cited by 13 publications
(10 citation statements)
references
References 16 publications
0
10
0
Order By: Relevance
“…One potential use case is manual handling of goods where exoskeletons enable humans to lift heavier items and reduce the pressure in the lower back area (see, for example, the Cray X exoskeleton 8 ). The concept of an exoskeleton can be extended to virtual exoskeletons where a robot placed in a remote location is operated in synchrony with the user's movements (Tachi, 2013). The use of a virtual exoskeleton can be highly immersive if the user wears VR glasses and sees from the robot's perspective.…”
Section: Augmented Actionmentioning
confidence: 99%
See 1 more Smart Citation
“…One potential use case is manual handling of goods where exoskeletons enable humans to lift heavier items and reduce the pressure in the lower back area (see, for example, the Cray X exoskeleton 8 ). The concept of an exoskeleton can be extended to virtual exoskeletons where a robot placed in a remote location is operated in synchrony with the user's movements (Tachi, 2013). The use of a virtual exoskeleton can be highly immersive if the user wears VR glasses and sees from the robot's perspective.…”
Section: Augmented Actionmentioning
confidence: 99%
“…This type of remote presence based on human-robot interaction is especially useful if the operating environment is hazardous and therefore placing a human operator at the site is not safe. Examples of use cases include factories, atomic power plants, assembly operations in space or the sea, and search and rescue operations (Kim et al, 2015;Tachi, 2013).…”
Section: Augmented Actionmentioning
confidence: 99%
“…VRE provides opportunities for students to engage and experiment. The sense of presence in this virtual environment is characterized by real-time interactions in 3D space and the representation of users through avatars, as reported Tachi (2013). We have moved part of the classroom into the VRE, especially home training in the form of blended learning.…”
Section: Implementation: Experiencing Vr and Ar In Teaching Geometrymentioning
confidence: 94%
“…Utilization of the Unity 3D software, a multi-platform game engine for creating games particularly Virtual Reality that provides an interactive walkthrough where users can experience and freely explore the virtual environment (Ling, 2015); a concept that can free humans from the restrictions of time and space by allowing humans to exist virtually to remote locations without travel is called Human Augmentation (AH). It augments humans not only in their senses and intellect but also in their abilities and motions to rise above time and space, which is termed as telexistence (Tachi, 2013).…”
Section: Literature Reviewmentioning
confidence: 99%