2019
DOI: 10.1080/02640414.2019.1706872
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From the field of play to the laboratory: Recreating the demands of competition with augmented reality simulated sport

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Cited by 17 publications
(24 citation statements)
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“…Errata, corrigenda/correction, and retractions were searched for the included studies, to ensure that the most correct versions of the data were considered [23], but none was found. In sum, eight studies had data on unilateral and bilateral landing and were deemed eligible for analysis [9,11,13,16,[50][51][52][53]. The process is summarized in the PRISMA 2020 flow diagram [25] (Figure 1).…”
Section: Study Selectionmentioning
confidence: 99%
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“…Errata, corrigenda/correction, and retractions were searched for the included studies, to ensure that the most correct versions of the data were considered [23], but none was found. In sum, eight studies had data on unilateral and bilateral landing and were deemed eligible for analysis [9,11,13,16,[50][51][52][53]. The process is summarized in the PRISMA 2020 flow diagram [25] (Figure 1).…”
Section: Study Selectionmentioning
confidence: 99%
“…Study characteristics are detailed in Table 2. Five studies used laboratorial/field analytical approaches to assess landing from spike jumps under controlled conditions, of which four used an observational design [16,50,51,53], and one adopted a randomized design to assess the effects of a single session of augmented feedback in landing from a spike jump [9]. Three studies used match analysis to assess landings in official matches [11,13,52].…”
Section: Study Characteristicsmentioning
confidence: 99%
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“…While augmented reality has not been used extensively in sports medicine, one recent study demonstrates that its potential use in clinical settings is promising. A Holo-Lens was used to create an augmented reality-based task that simulated the movement patterns of game-specific spike jump in volleyball, which effectively elicited similar biomechanics to that of a competitive environment [2]. Importantly, using a wireless augmented reality device in this case allowed training to be performed in a crowded gym environment as participants are able to maintain awareness of their surrounding while receiving feedback relative to virtual reality.…”
Section: Augmented and Virtual Realitymentioning
confidence: 99%
“…In the volleyball sports field, the study was made to evaluate and analyze the load of the knee for the players in volleyball by jumping into Augmented Reality (AR) during preserving the perceptive associations by repeating the visual characteristics of the court of volleyball. The study shows that AR can be used to better replicate competitive information from a clinical assessment [41]. Besides, a research study made to examine the boundaries and plan prerequisites for creating a headset for downhill winter athletes for Augmented Reality that can enhance spatial-awareness, visual perception, and lessen injury [42].…”
Section: The Use Of Augmented Reality In Hand Gesturesmentioning
confidence: 99%