“…3D virtual try-on systems based on human reconstruction in computer graphics have been widely researched, such as [1,3,27,30,44]. While Physics-Based Simulation (PBS) can accurately drape a 3D garment on a 3D body [12,33,40,46], it remains too costly for real-time applications. 3D human estimation methods try to digitalize real-world 2D character photos to 3D models, which have made significant progress after the popularity of deep learning, such as [10,22,25,52], while [13,21,38,39] also digitizing with garments, these methods still need to be optimized in texture authenticity.…”