2013
DOI: 10.1016/j.procs.2013.11.026
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Fun Learning with AR Alphabet Book for Preschool Children

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Cited by 121 publications
(68 citation statements)
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References 23 publications
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“…AR could produce a direct vision of a physical environment from the real objects or real world combined with virtual elements at real time (Azuma, 1997). The benefits of AR in improving children's motivation and learning effectiveness have been reported by researchers among varying contexts (Cascales, Laguna, Pérez-López, Perona, & Contero, 2013a;Cascales, Pérez-López, & Contero, 2013b;Cheng & Tsai, 2014;Dünser & Hornecker, 2007;Rambli, Matcha & Sulaiman, 2013;Tomi & Rambli, 2013;Wu, Lee, Chang, & Liang, 2013), whereas very few empirical studies have been done in Hong Kong. AR-based art education was experimented in this feasibility study with an aim to analyse and evaluate the possibilities and potentials of using AR in early art education.…”
Section: Introductionmentioning
confidence: 99%
“…AR could produce a direct vision of a physical environment from the real objects or real world combined with virtual elements at real time (Azuma, 1997). The benefits of AR in improving children's motivation and learning effectiveness have been reported by researchers among varying contexts (Cascales, Laguna, Pérez-López, Perona, & Contero, 2013a;Cascales, Pérez-López, & Contero, 2013b;Cheng & Tsai, 2014;Dünser & Hornecker, 2007;Rambli, Matcha & Sulaiman, 2013;Tomi & Rambli, 2013;Wu, Lee, Chang, & Liang, 2013), whereas very few empirical studies have been done in Hong Kong. AR-based art education was experimented in this feasibility study with an aim to analyse and evaluate the possibilities and potentials of using AR in early art education.…”
Section: Introductionmentioning
confidence: 99%
“…Based on previous evaluation results, AR with multimedia based learning was able to provide engaging (Pribeanu, 2014;Abhishek et al, 2013;Dunser et al, 2012;Rambli et al, 2012;Abas et al, 2011), enjoyment (Pribeanu, 2014;Cai et al, 2014;Ibanez et al, 2014;Abhishek et al, 2013) and fun (Rasalingam et al, 2014;Rambli et al, 2013;Yusoff et al, 2010;McKenzie and Darnell, 2003) in enhancing the motivation. However, in this study, ease of use is not significantly related to motivation.…”
Section: Discussionmentioning
confidence: 94%
“…Finally, fun is defined as an inherent process that gives people a reward for learning new things. The feeling of fun enhances the ability of understanding and knowledge retention (Rambli et al, 2013). Several previous studies have proven that AR is fun to use in the learning process (Rasalingam et al, 2014;Rambli et al, 2013;Yusoff et al, 2010;McKenzie and Darnell, 2003).…”
Section: Measurementsmentioning
confidence: 96%
“…Some of the advantages of using AR technology in education can be summarized in the following points: (1) provides education in a simple and attractive form that integrates fun and entertainment and that allows interaction with information; (2) offers the potential for learnerdirected interaction with the experience that he/she wants to have; (3) enriches the educational process with modern expertise and technological capabilities; (4) is characterized by simplicity and effectiveness; (5) provides the learner with clear and concise information; (6) allows seamless interaction between the teacher and the learner; (7) is effective in terms of cost and the ability to expand easily; (8) provides practical room to quickly gain experience; (9) offers the possibility of innovation and updating at any time; and (10) creates an atmosphere of fun, excitement and thrill and is considered an attractive element of the school of the future (Cai, 2013;Rambli, Matcha, & Sulaiman, 2013;Sommerauer & Müller, 2014).…”
Section: Features and Characteristics Of Ar Technologymentioning
confidence: 99%