2021
DOI: 10.48550/arxiv.2109.04995
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Furthering Visual Accessibility with Extended Reality (XR): A Systematic Review

Abstract: Over the past decade, extended reality (XR) applications have increasingly been used as assistive technology for people with low vision (LV). Here we present a systematic literature review of 216 publications from 109 different venues assessing the potential of XR technology to serve as not just a visual accessibility aid but also as a tool to study perception and behavior in people with low vision and blind people whose vision was restored with a visual neuroprosthesis. These technologies may be used to visua… Show more

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Cited by 4 publications
(7 citation statements)
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References 89 publications
(131 reference statements)
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“…In 5G, AR, Virtual Reality (VR) as well as Tactile Internet have been applied in many cases, such as entertainment, autonomous vehicles, and healthcare [101]. Extended reality (XR) is an umbrella term that encompasses VR, AR, Mixed Reality (MR), and other immersive environments that have not yet been invented [102], [103]. In the past few years, the development of sensing technology and computing power has led to tremendous advances in all aspects of XR hardware.…”
Section: Extended Reality and The Metaversementioning
confidence: 99%
“…In 5G, AR, Virtual Reality (VR) as well as Tactile Internet have been applied in many cases, such as entertainment, autonomous vehicles, and healthcare [101]. Extended reality (XR) is an umbrella term that encompasses VR, AR, Mixed Reality (MR), and other immersive environments that have not yet been invented [102], [103]. In the past few years, the development of sensing technology and computing power has led to tremendous advances in all aspects of XR hardware.…”
Section: Extended Reality and The Metaversementioning
confidence: 99%
“…The use of virtual reality has emerged as a tool for assisting users with low vision (see [26] for a review of recent literature). This includes not just accessibility aids, but also simulations aimed at understanding low vision.…”
Section: Related Workmentioning
confidence: 99%
“…However, most SPV studies simply present stimuli on a computer monitor or an HMD, without taking into account eye movements, head motion, or locomotion [26]. This leads to a low level of immersion [25,36], which refers to technical manipulations that separate the existence of the physical world from the virtual world [34].…”
Section: Introductionmentioning
confidence: 99%
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“…Thanks to recent technological advances, extended reality (XR) technology, which includes virtual and augmented reality, has seen a rapid increase in its use as a rehabilitation technique to assist low vision patients [ 14 , 15 , 16 , 17 , 18 , 19 ].…”
Section: Introductionmentioning
confidence: 99%