“…The simulation environment is VS2016 and OpenGL. Table 4 shows the comparison of the six algorithms for human head image rendering, and ICVC-GPU, MVRC2, SigIg+FMI, SHSR-UV, DBRay, and Ray-casting DAS in Figure 5 represent the experimental results of Feiniu Yuan's algorithm [26], Mohammandmehdi Bozorgi's algorithm [32], R. Mehaboobathunnisa's algorithm [35], Roba Binyahibs' algorithm [17], Alec G.Moore's algorithm [36], and ray-casting DAS algorithm proposed in this paper, respectively.…”