2011 IEEE Symposium on Computers &Amp; Informatics 2011
DOI: 10.1109/isci.2011.5958948
|View full text |Cite
|
Sign up to set email alerts
|

G-Flash: An authoring tool for guided digital storytelling

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2012
2012
2016
2016

Publication Types

Select...
1
1

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(1 citation statement)
references
References 18 publications
0
1
0
Order By: Relevance
“…Authoring environments for games (e.g. StoryTec, G-Flash, <e-Adventure> and SeGAE [72,[79][80][81]) differ from game engines: the game designer has to provide content to create a self-contained game. In contrast to an authoring environment a game engine provides just the base for a digital game -game designers have to design the game and programmers have to transform it into a working game using the game engine's services.…”
Section: Overviewmentioning
confidence: 99%
“…Authoring environments for games (e.g. StoryTec, G-Flash, <e-Adventure> and SeGAE [72,[79][80][81]) differ from game engines: the game designer has to provide content to create a self-contained game. In contrast to an authoring environment a game engine provides just the base for a digital game -game designers have to design the game and programmers have to transform it into a working game using the game engine's services.…”
Section: Overviewmentioning
confidence: 99%