2021
DOI: 10.1016/j.procs.2021.01.237
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GaBPM: An attempt for the enhancement of BP performance through gamification

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Cited by 3 publications
(3 citation statements)
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“…Another study, provide steps that assists the organization in applying gamification to its business processes. The study carried by Najjar et al [24] presents the lifecycle of gamified business process management, consisting of 8 steps. These steps included analyzing the process, selecting appropriate players, identifying goals and objectives, understanding human motivation, determining game mechanisms, designing the gamified process, executing it, and managing, monitoring, and analyzing the entire process.…”
Section: Performance Managementmentioning
confidence: 99%
“…Another study, provide steps that assists the organization in applying gamification to its business processes. The study carried by Najjar et al [24] presents the lifecycle of gamified business process management, consisting of 8 steps. These steps included analyzing the process, selecting appropriate players, identifying goals and objectives, understanding human motivation, determining game mechanisms, designing the gamified process, executing it, and managing, monitoring, and analyzing the entire process.…”
Section: Performance Managementmentioning
confidence: 99%
“…The state of the art addresses a broad spectrum of teaching and learning methods, from traditional teaching to new technologies such as virtual and augmented reality (Bittencourt et al, 2018; Randhawa & Jackson, 2020). However, gamified mobile components with built‐in artificial intelligence in education (AIEd) elements have not yet been explored for learning human anatomy (Golenhofen et al, 2020; Kurniawan et al, 2018; Najjar et al, 2021; Sandrone & Carlson, 2021; Yang et al, 2021).…”
Section: Introductionmentioning
confidence: 99%
“…Particular research said gamification is a concept of changing human activity to a game-like environment, enabling cognitive, affective, social, and motivational benefits [2]. A gamification software aims for high functionality and engagement [3] because humans have an innate pleasure to play [3]. Many people think gamification is only about points and badges instead of seeing it as a practical tool or learning [4].…”
Section: Introductionmentioning
confidence: 99%