2022
DOI: 10.12973/eu-jer.11.3.1289
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Game-based Learning Sustainability During Social Distance: The Role of Gamification Quality

Abstract: <p style="text-align: justify;">Online learning is an obligation in teaching and learning activities during the Coronavirus disease (COVID-19). Game-based learning is a solution in improving student learning outcomes. This research aims to determine the level of acceptance of gamification in terms of Gamification quality (GQ), instructor characteristic (IC), and technology anxiety (TA). The target respondents were students taking information systems courses based on enterprises resources planning (ERP) G… Show more

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Cited by 11 publications
(8 citation statements)
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“…Parasuraman and Colby [14] 1379 technology utilization did not always lead to better results. These results make it easier for students to accept the techniques taught more effectively and efficiently [10]. The results of this study are also in line with other research where men tend to have higher technology readiness compared to women [17], [22].…”
Section: Tri Analysissupporting
confidence: 90%
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“…Parasuraman and Colby [14] 1379 technology utilization did not always lead to better results. These results make it easier for students to accept the techniques taught more effectively and efficiently [10]. The results of this study are also in line with other research where men tend to have higher technology readiness compared to women [17], [22].…”
Section: Tri Analysissupporting
confidence: 90%
“…Furthermore, SMR research supports this fact where 92% have online learning problems, namely lack of guidance from teachers (38%) and inadequate internet infrastructure (25%) [13]. As a result, students experience difficulties, especially in understanding online learning, especially in courses related to practicum (56%), so most of the students (78%) want face-to-face learning [10].…”
Section: Introductionmentioning
confidence: 96%
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