2019
DOI: 10.1108/ils-05-2019-0039
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Game-based structural debriefing

Abstract: Purpose The authors developed a pedagogical framework called the game-based structural debriefing (GBSD) to leverage the affordances of video games for teaching systems thinking. By integrating system dynamics visualization tools within a set of debriefing activities, GBSD helps teachers make systems thinking an explicit goal of the gameplay and learning when they use available educational games in the classroom. Design/methodology/approach This study uses a design-based research methodology with the goals o… Show more

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Cited by 9 publications
(5 citation statements)
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“…As is highlighted in the game-based learning literature (11,12,20), the emotional responses to the game combined with the integration and application of content increased learning. This is because in game-based learning, students have the opportunity to immediately visualize their thinking, and adapt, building skills and transferring their ideas from level to level (20,25).…”
Section: In-class Activitiesmentioning
confidence: 98%
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“…As is highlighted in the game-based learning literature (11,12,20), the emotional responses to the game combined with the integration and application of content increased learning. This is because in game-based learning, students have the opportunity to immediately visualize their thinking, and adapt, building skills and transferring their ideas from level to level (20,25).…”
Section: In-class Activitiesmentioning
confidence: 98%
“…The instructor should familiarize themselves with the mechanics of the following pedagogies: think-pair-share, multiple hands multiple-voices, assigning reporters for small groups, using varied active-learning strategies, asking openended questions and actively avoiding judging responses (19), and game-based learning (10)(11)(12)20). The above citations are places instructors can visit to learn more about these and adapt them for their specific audience.…”
Section: Prerequisite Teacher Knowledgementioning
confidence: 99%
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“…Game-Based Learning can stimulate three important parts of Learning: Emotional, Intellectual, and Psychomotor [21]. Game-Based Learning is one of the learning methods that is considered suitable for the conditions of the current digital generation or millennial generation for the following three reasons [22]:…”
Section: Game-based Learningmentioning
confidence: 99%
“…In the modern economy, information- and knowledge-driven systems, such as social media, and various human capital development platforms have largely been deployed in the labor market for knowledge and skill building and for leisure and entertainment, which are crucial for socio-cultural transformation in the fourth industrial revolution (Ayentimi and Burgess, 2019). Educators, therefore, encourage young people to engage in digital games because they are associated with improved learning and thinking skills (Clark et al , 2016; Kim and Pavlov, 2019). In addition, the youth accesses the internet at a much younger age and are more likely to use various digital media platforms (UNICEF, 2017).…”
Section: Introductionmentioning
confidence: 99%