2021
DOI: 10.31004/obsesi.v6i1.1220
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Game Edukasi Berbasis Budaya Lokal Sumbang Duo Baleh untuk Meningkatkan Kecerdasan Interpersonal Anak

Abstract: Penelitian ini dilatarbelakangi oleh beberapa hal yang ditemukan peneliti pada riset awal. Proses pembelajaran di sekolah belum ada menggunakan sumbang duo baleh untuk meningkatkan kecerdasan interpersonal. Penelitian ini bertujuan untuk menghasilkan game edukasi berbasis budaya lokal sumbang duo baleh untuk anak usia dini. Peneliti perlu memecahkan masalah ini melalui penelitian R D (Research and Development) dengan model ADDIE, yakni dengan analysis, design, development, implementation dan evaluation. Tekni… Show more

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Cited by 8 publications
(8 citation statements)
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“…These educational games are categorized as very practical by teachers and students. The results of Fitri & Rakimahwati's (2021) research on interactive multimedia based on educational games based on local culture, Sumbang Duo Baleh, received a very practical assessment by teachers. That is, users can appropriately use the educational games.…”
Section: Figure 7 Results Of Validation Indicators By Materials Expertsmentioning
confidence: 99%
“…These educational games are categorized as very practical by teachers and students. The results of Fitri & Rakimahwati's (2021) research on interactive multimedia based on educational games based on local culture, Sumbang Duo Baleh, received a very practical assessment by teachers. That is, users can appropriately use the educational games.…”
Section: Figure 7 Results Of Validation Indicators By Materials Expertsmentioning
confidence: 99%
“…The intelligence includes mathematical logic intelligence, verbal linguistics, spatial, musical, kinesthetic, interpersonal, intrapersonal, naturalist, and spiritual. Children's learning should improve all children's intelligence so that children can adjust to the social environment well (Fitri & Rakimahwati, 2022).…”
Section: Discussionmentioning
confidence: 99%
“…Hal ini didapat pada penelitian ini yaitu penting sekali menambah kemampuan mengenal angka menggunakan kemajuan teknologi informasi pada bentuk games edukatif. Hasil penelitian pengembangan dari Fitri & Rakimahwati (2022) bahwa hasil praktikalis game edukasi berbasis budaya lokal sumbang duo baleh dikatakan praktis terlihat dari hasil rata-rata persentasi adalah 84,4% sangat praktis. Hasil persentasi efektivitas adalah 81,25% dengan game edukasi berbasis budaya lokal sumbang duo baleh berhasil untuk dipakai.…”
Section: Nounclassified