Abstract:This study is to answer the problem of developing power point-based i'tikaf 50 educational games in Dayah Al-furqan Aceh Besar because students are not very interested in lecture or conventional learning systems. Therefore, an educative and interesting game was made in learning I'tiqad 50. The method used in the research was R&D (Research and Development) or research development. The results of the validation test by the validator were 16 respondents with the aspect of material assessment getting a score. … Show more
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