2018 IEEE Games, Entertainment, Media Conference (GEM) 2018
DOI: 10.1109/gem.2018.8516466
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Game for Supporting Dementia Carers

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Cited by 4 publications
(8 citation statements)
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“…These five fundamental messages are a starting point for understanding Dementia [39]. It is a critical step toward understanding Dementia.…”
Section: B Refind Frameworkmentioning
confidence: 99%
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“…These five fundamental messages are a starting point for understanding Dementia [39]. It is a critical step toward understanding Dementia.…”
Section: B Refind Frameworkmentioning
confidence: 99%
“…The game symbolizes a possible Dementia symptom. However, another interactive platform to comprehend Dementia for youngsters will need to be created [39].…”
Section: B Refind Frameworkmentioning
confidence: 99%
“…For example, ReachOut Orb focuses on mental finesse and wellbeing, and it helps the students improve their education and health. Games for Education (Serious games): These games facilitate interactive play that contributes to the user's learning process [18]. For instance, Endgame Eurasia is a game for understanding the complex situation of the Syrian civil war.…”
Section: Games' Purposementioning
confidence: 99%
“…The various studies for dementia using technology are focused on brain training. For example, Professor Simone Kuhn at the Max-Planck Institute of Human Development in Berlin studied the effects of video games [18]. For his research, he used a currently existing game, "Super Mario 64" (an action-adventure game).…”
Section: Games For Dementia and Dementia Family Carersmentioning
confidence: 99%
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