2019
DOI: 10.3837/tiis.2019.08.025
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Game Sprite Generator Using a Multi Discriminator GAN

Abstract: This paper proposes an image generation method using a Multi Discriminator Generative Adversarial Net (MDGAN) as a next generation 2D game sprite creation technique. The proposed GAN is an Autoencoder-based model that receives three areas of information-color, shape, and animation, and combines them into new images. This model consists of two encoders that extract color and shape from each image, and a decoder that takes all the values of each encoder and generates an animated image. We also suggest an image p… Show more

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Cited by 7 publications
(3 citation statements)
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“…In particular, studies on increasing the efficiency of game resource production are receiving considerable attention. Studies continue to investigate game character-related production and level content, such as 2D face sprite generation [9,10] and 3D face generation [11,12]. However, the generation of animation images is limited by the fact that generated images are not guaranteed to have spatiotemporal continuity.…”
Section: Related Workmentioning
confidence: 99%
“…In particular, studies on increasing the efficiency of game resource production are receiving considerable attention. Studies continue to investigate game character-related production and level content, such as 2D face sprite generation [9,10] and 3D face generation [11,12]. However, the generation of animation images is limited by the fact that generated images are not guaranteed to have spatiotemporal continuity.…”
Section: Related Workmentioning
confidence: 99%
“…been implemented successfully in the fields of facial attribute editing [2][3][4][5][6][7][8], image superresolution [14], 2-D game sprite generation [15], and representation learning [16].…”
Section: Related Workmentioning
confidence: 99%
“…Subsequently, the average of the estimated attention mask values 𝒎𝒎 � a activated in the immutable area is measured as the nontarget suppression loss, which can suppress unnecessary changes. The nontarget suppression loss can be obtained using Equation (15):…”
Section: ② Nontarget Suppression Lossmentioning
confidence: 99%