Abstract:Gamification has proven to be an efficient teaching strategy to engage students in various topics, including the issues of environmental sustainability. The general objective of this work is to develop a dynamic, interactive and didactic game that can be applied in the classroom, in future classes, as well as in the SENAI CIMATEC institution, as a way of engagement and disseminating the themes of environment and sustainability. For this, scripts were built with the themes to be addressed, scenarios were built … Show more
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