Gamification has proven to be an efficient teaching strategy to engage students in various topics, including the issues of environmental sustainability. The general objective of this work is to develop a dynamic, interactive and didactic game that can be applied in the classroom, in future classes, as well as in the SENAI CIMATEC institution, as a way of engagement and disseminating the themes of environment and sustainability. For this, scripts were built with the themes to be addressed, scenarios were built using the Vectr and Unity tools to create the game. It is expected to promote the engagement of students and employees in environmental and sustainability themes through the interaction in the game, which replicates CIMATEC scenarios and situations.
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