2018
DOI: 10.20961/ijie.v2i2.24156
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Gamers' Experience on Incidental Language Learning by Playing Defense of the Ancient 2

Abstract: <p>As information and communication technology (ICT) plays more important role in recent years, the use of ICT tools and media is more common in learning language. One of ICT media  that is promising for language learning is online games because they facilitate incidental language learning as they inherently form part of reading, listening, speaking, and writing. This case study aims to investigate the opinion of gamers about the use of online game <em>Defense of the Ancient 2 (DoTA 2) </em>t… Show more

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Cited by 4 publications
(5 citation statements)
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“…Several factors support this claim. First, previous studies (Alyaz & Genc, 2016;Hapsari et al, 2019) have shown that online games can improve language students' reading and vocabulary abilities. Second, online games have been found to enhance students' intrinsic motivation (Bryant, 2006).…”
Section: Discussionmentioning
confidence: 99%
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“…Several factors support this claim. First, previous studies (Alyaz & Genc, 2016;Hapsari et al, 2019) have shown that online games can improve language students' reading and vocabulary abilities. Second, online games have been found to enhance students' intrinsic motivation (Bryant, 2006).…”
Section: Discussionmentioning
confidence: 99%
“…while playing the game, and the game also increased the students' intrinsic motivation for looking up unfamiliar words in a dictionary after playing the game. Hapsari et al (2019) examined the impact of the MMORPG Dota 2 on English language learning. The study explored gamers' perspectives and found that Dota 2 facilitated incidental learning of English.…”
Section: Massively Multiplayer Online Role-playing Gamementioning
confidence: 99%
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“…These resulted in the professionalization of MOBA and the possibilities of forming multinational teams composed of players from around the world (see Kołodziej, 2019) Dota 2 requires at least basic knowledge of English (see e.g. Hapsari et al, 2018) and this is the language usually used in heterogeneous teams (some exceptions here are Asian squads; see e.g. Ismangil, 2018; hence continuing to be the most mono-national ones).…”
Section: National Diversity In Moba Teamsmentioning
confidence: 99%
“…Some participants in the research of Hulstijn (2008) also added that motive for L2 learning can be triggered by the students' pleasure in gaming. According to Hapsari (2018), social interaction during the game encourages incidental language learning as the game, DotA, requires the students to communicate and interact with peers all the time in both chat room and voice chat, providing opportunities for collaborative and team-based learning for the players. In addition, it is also found that when the students enjoy interacting and planning strategy to beat the other team, incidental language learning happens.…”
Section: A Digital Game As An Out Of Class Activity and Autonomous Le...mentioning
confidence: 99%