2021 20th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) 2021
DOI: 10.1109/sbgames54170.2021.00018
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Games by End-Users: Analyzing Development Environments

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Cited by 5 publications
(5 citation statements)
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“…In some instances, games were modeled after existing non-Serious Games, such as Minetest [34]. Customization of games can facilitate goal achievement, highlighting the advantage of developing Serious Games in interdisciplinary teams [51][52][53]. Furthermore, the articles demonstrate positive outcomes in their respective studies.…”
Section: Discussionmentioning
confidence: 99%
“…In some instances, games were modeled after existing non-Serious Games, such as Minetest [34]. Customization of games can facilitate goal achievement, highlighting the advantage of developing Serious Games in interdisciplinary teams [51][52][53]. Furthermore, the articles demonstrate positive outcomes in their respective studies.…”
Section: Discussionmentioning
confidence: 99%
“…GDevelop was chosen due to its popularity and features aimed at non-professionals in game development. It is based on a previous study in which a thorough tool analysis was conducted [Souza and Prates, 2021]. In preparation for the workshop, we generated a tutorial for developing a quiz-type game that explained, step by step, how to interact with the platform to create the game.…”
Section: Outlining the Objectivementioning
confidence: 99%
“…Although previous experiences with other tools allowed them to understand how to interact with the system easily, they experienced some usability problems. Notwithstanding, the main challenges were as-sociated with understanding and using GDevelop constructs necessary to create a game [Souza and Prates, 2021]. In the next sections, we describe these findings in more detail.…”
Section: Impressions Collected From the Questionnairementioning
confidence: 99%
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“…Com os desafios impostos pela pandemia do COVID-19, como o ensino emergencial remoto, os professores tiveram que lidar com diversas tecnologias que não conheciam, com a dificuldade de manter o vínculo e interesse dos alunos, além de outras situac ¸ões não vivenciadas na sala de aula física [de Souza and Prates 2022]. Com o intuito de identificar possíveis dificuldades e habilidades de professores do ensino fundamental (EF) brasileiro utilizando ferramentas de autoria de jogo destinada a usuários leigos, este trabalho se propôs a realizar oficinas para o desenvolvimento de um jogo educacional com professores do público alvo.…”
Section: Introduc ¸ãOunclassified