2022
DOI: 10.1021/acs.inorgchem.2c02544
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Games for the Inorganic Chemistry Classroom

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“…Learning through play allows students to engage with learning objectives in a novel manner, challenging students to move beyond rote memorization and begin to apply critical thinking skills in the application of information. Research by Yang and Chang showcases the impact of gamified learning, noting that learning through games significantly improved students’ critical thinking skills, increased their achievement, and assisted in the retention of developed critical thinking skills one month later . In light of the benefits of gamified learning, chemistry courses have begun to expand their active learning tool-box to include chemistry themed games such as boardgames, card games, and escape room-style activities both in-person , and virtually. Escape rooms in particular have grabbed both student and educator interest due to their highly interactive and explorative nature. Throughout an escape room experience participants are required to solve a series of puzzles using clues (information given within the game) and hints (additional information provided by the facilitator) . For education purposes, the puzzles within learning escape rooms are tailored to match course specific learning objectives .…”
Section: Introductionmentioning
confidence: 99%
“…Learning through play allows students to engage with learning objectives in a novel manner, challenging students to move beyond rote memorization and begin to apply critical thinking skills in the application of information. Research by Yang and Chang showcases the impact of gamified learning, noting that learning through games significantly improved students’ critical thinking skills, increased their achievement, and assisted in the retention of developed critical thinking skills one month later . In light of the benefits of gamified learning, chemistry courses have begun to expand their active learning tool-box to include chemistry themed games such as boardgames, card games, and escape room-style activities both in-person , and virtually. Escape rooms in particular have grabbed both student and educator interest due to their highly interactive and explorative nature. Throughout an escape room experience participants are required to solve a series of puzzles using clues (information given within the game) and hints (additional information provided by the facilitator) . For education purposes, the puzzles within learning escape rooms are tailored to match course specific learning objectives .…”
Section: Introductionmentioning
confidence: 99%