Proceedings of the 7th ACM Conference on Designing Interactive Systems 2008
DOI: 10.1145/1394445.1394477
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Games for virtual team building

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Cited by 85 publications
(31 citation statements)
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“…As we found, using the Double is quite fun, and we hope that this will be a lighthearted social interaction that will aid relationship development. This is also influenced by findings from Ellis (2008) emphasizing fun and engagement as an effective strategy in early team building exercises [40].…”
Section: Formingmentioning
confidence: 99%
See 1 more Smart Citation
“…As we found, using the Double is quite fun, and we hope that this will be a lighthearted social interaction that will aid relationship development. This is also influenced by findings from Ellis (2008) emphasizing fun and engagement as an effective strategy in early team building exercises [40].…”
Section: Formingmentioning
confidence: 99%
“…This is particularly in terms of meeting location and scheduling. The practical measures proposed in this research offer strategies for implementing MRP to overcome the issue of conversations in virtual teams being overly task-focused, to the detriment of relational links between team members [40].…”
Section: Conclusion and Limitationsmentioning
confidence: 99%
“…We modified a puzzle game developed in Second Life® called Crossing the Ravine [13]. In the original game, a team setting out to explore a world encounters an impassable ravine.…”
Section: Environmentmentioning
confidence: 99%
“…Cooperative virtual world games have potential for teambuilding among distributed co-workers [13]. Many social affordances of virtual worlds -factors such as embodiment, the sense of co-presence in a physical-like environment, and the ability to support rich behavioral interactionscould be useful in addressing virtual team challenges.…”
Section: Introductionmentioning
confidence: 99%
“…After all, corporate work is becoming increasing virtualized (Ellis et al, 2008) and online gaming often resembles real work (Yee, 2006). One common misconception that non-gaming executives cling to when observing online games for the first time is that the magic ingredient lies in the 3D -particularly the avatars.…”
Section: Closing Thoughtsmentioning
confidence: 99%