2009
DOI: 10.1007/978-3-642-04420-5_19
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Games on Higher Order Multi-stack Pushdown Systems

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Cited by 8 publications
(6 citation statements)
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“…Furthermore, we have only shown upper-bound results. Although, in the case of phase-bounded systems, our upper-bound matches that of Seth for CPDSs without collapse [27], we do not know if it is optimal. Obtaining matching lower-bounds is thus an interesting though non-obvious problem.…”
Section: Discussionmentioning
confidence: 73%
See 1 more Smart Citation
“…Furthermore, we have only shown upper-bound results. Although, in the case of phase-bounded systems, our upper-bound matches that of Seth for CPDSs without collapse [27], we do not know if it is optimal. Obtaining matching lower-bounds is thus an interesting though non-obvious problem.…”
Section: Discussionmentioning
confidence: 73%
“…However concurrency for these models has been little studied. Work by Seth considers phase-bounding for CPDS without collapse [27] by reduction to a finite state parity game. Recent work by Kobayashi and Igarashi studies context-bounded recursion schemes [17].…”
Section: Introductionmentioning
confidence: 99%
“…Finally, the case of concurrent higher-order systems has been briefly considered. Seth used saturation to show that parity games over phase-bounded higher-order pushdown systems (without collapse) are effectively solvable [42]. Recently, Hague showed that the saturation approaches for first-order phasebounded, ordered and scope-bounded pushdown systems can be adapted to solve the analogous reachability problems for collapsible pushdown systems [24].…”
Section: Ground Tree Rewrite Systems and Resourcesmentioning
confidence: 99%
“…Recently, these results have been extended to concurrent versions of CPDA and recursion schemes (e.g. [35,25,15,32]). Many approaches rely on combining representations of the Parikh image of individual automata (e.g.…”
Section: Introductionmentioning
confidence: 99%