Proceedings of the 19th Brazilian Symposium on Human Factors in Computing Systems 2020
DOI: 10.1145/3424953.3426490
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GamiCSM

Abstract: The potential of gamification to improve users' motivation and engagement influenced many researchers and professionals to analyse its effects in educational settings. While some studies focus on adapting game elements according to demographic and behavioural information of the user profile, few of them explore (or even consider) cultural factors. These cultural factors play an essential role in our societies' development. Thus, this work proposes and evaluates a representative model to understand better the r… Show more

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Cited by 7 publications
(2 citation statements)
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“…As we saw in related works [Toda et al 2020a]; [Rodrigues and Isotani 2023] e [Toda et al 2020b] the teacher must take into account the reality of the students, their habits, and previous knowledge. In this report, we seek to meet all these needs, so that there is a better use and engagement of the students.…”
Section: Analysis and Discussion Of The Reportmentioning
confidence: 99%
See 1 more Smart Citation
“…As we saw in related works [Toda et al 2020a]; [Rodrigues and Isotani 2023] e [Toda et al 2020b] the teacher must take into account the reality of the students, their habits, and previous knowledge. In this report, we seek to meet all these needs, so that there is a better use and engagement of the students.…”
Section: Analysis and Discussion Of The Reportmentioning
confidence: 99%
“…In their study [Rodrigues and Isotani 2023] they tell us about the importance of personalizing gamification according to users and content to be addressed within the school context, so that there is better engagement and students feel more motivated to carry out the proposed activities. It is worth mentioning that [Toda et al 2020a] in their study recommends that to achieve positive effects it is necessary to follow good design practices, with a broad focus on the characteristics of users and their cultural context to avoid demotivation and unwanted behavior.…”
Section: Related Workmentioning
confidence: 99%