2014
DOI: 10.1108/ijrdm-01-2013-0030
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Gamification and the online retail experience

Abstract: Purpose: As online retailing grows in importance there is increasing interest in the online customer experience. The purpose of this paper is to explore the role of gamification, the use of game mechanics, in enabling consumer engagement with online retailers.Design / Methodology / Approach: The research adopts a qualitative methodology carrying out 16 in-depth interviews with individuals who are frequent online shoppers. Findings:Findings support the importance of including game elements to enhance the retail… Show more

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Cited by 136 publications
(143 citation statements)
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“…Gamification is the process of adding mechanics to processes, programs and platforms that would not traditionally use such concepts (Swan, 2012). As Insley and Nunan (2014) highlight, gamification in the retail sector is changing the whole concept of being online utilising cocreation and new experiences. For example, popular websites such as www.facebook.com or www.instagram.com all incorporate game elements to engage with customers through reward mechanisms or online shopping as an entertainment activity.…”
Section: Why?mentioning
confidence: 98%
See 1 more Smart Citation
“…Gamification is the process of adding mechanics to processes, programs and platforms that would not traditionally use such concepts (Swan, 2012). As Insley and Nunan (2014) highlight, gamification in the retail sector is changing the whole concept of being online utilising cocreation and new experiences. For example, popular websites such as www.facebook.com or www.instagram.com all incorporate game elements to engage with customers through reward mechanisms or online shopping as an entertainment activity.…”
Section: Why?mentioning
confidence: 98%
“…The use of gamification in marketing has been driven by the observation that games engage people, and that this engagement is sustained over a period of time. According to Insley and Nunan (2014) a number of authors have considered the potential benefits that gamification could bring to business processes pondering what if you could reverse engineer what makes games effective and graft it into a business environment. Insley and Nunan (2014, p. 349) state:…”
Section: Why?mentioning
confidence: 99%
“…Durch die Integration von Spielelementen in die mobile Interaktion lassen sich spannende Erlebniswelten aufbauen, um beispielsweise positive Emotionen, Weiterempfehlung, das Teilen von Inhalten in sozialen Medien oder allgemein die Auseinandersetzung der Kunden mit dem Händler zu fördern. Gamification kommt dem Wunsch vieler Konsumenten entgegen, das Smartphone zur Unterhaltung und Entspannung zu nutzen , und faszinierende Spielelemente besitzen das Potenzial, die Kundenloyalität zu erhöhen (Insley/Nunan 2014;Li et al 2012). Unternehmen wie Nike und Starbucks konnten durch Gamification bereits große Erfolge erzielen.…”
Section: Künftige Trends Und Implikationen Für Das Handelsmanagementunclassified
“…Gamification is the process of adding mechanics to processes, programs and platforms that wouldn't traditionally use such concepts (Swan, 2012). As Insley and Nunan (2014) highlight, gamification in the retail sector is changing the whole concept of being online from co-creation and new experience. Retailers are working to make shopping more fun via 'shoppertainment'.…”
mentioning
confidence: 98%