2019
DOI: 10.12948/ei2019.01.06
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Gamification Applied in Computer Science Education: A Preliminary Approach

Abstract: This paper presents a preliminary approach for implementing a gamification-based system that can be used by the bachelor's degree program students from our faculty in order to improve their computer science learning experience. Based on the state-of-art elements specific to gamification and on a briefly literature review of the existing gamification platforms and studies related to its efficiency when it comes to learning computer science, we identified a platform, in the name of Kahoot, that can be used as a … Show more

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Cited by 3 publications
(2 citation statements)
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“…Some basic game mechanics elements of gamification in the teaching and learning process are badges, levels, leaderboard, virtual rewards or (awards), gifts (awards or prizes), and challenges [27], [28]. Badges are markers for groups of players, levels are stages of the game, leaderboards are player ratings, gifts are prizes after completing certain levels, and challenges are game challenges so players can compete to be the best.…”
Section: Discussionmentioning
confidence: 99%
“…Some basic game mechanics elements of gamification in the teaching and learning process are badges, levels, leaderboard, virtual rewards or (awards), gifts (awards or prizes), and challenges [27], [28]. Badges are markers for groups of players, levels are stages of the game, leaderboards are player ratings, gifts are prizes after completing certain levels, and challenges are game challenges so players can compete to be the best.…”
Section: Discussionmentioning
confidence: 99%
“…Dalam pembelajaran daring, kurangnya interaksi sesama siswa secara nyata dapat digantikan oleh pengalaman gamifikasi [13]. Berdasarkan studi yang dilakukan Nah, telah ditunjukkan bahwa siswa dapat dibimbing menuju tujuan pendidkan seperti kolaborasi dengan menggunakan gamifikasi.…”
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