2021 3rd International Conference on Cybernetics and Intelligent System (ICORIS) 2021
DOI: 10.1109/icoris52787.2021.9649445
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Gamification for Improving Students' Comprehension in Learning History

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“…Both learning and playing have a few comparable components in which they both require time to memorize and are a fulfilling handle for the members. In gaming, the accomplishment & remunerate change, but it gives the members a sense of accomplishment, whereas in examining, the achievement is much more concrete in the form of scores [11].…”
Section: Literature Reviewmentioning
confidence: 99%
“…Both learning and playing have a few comparable components in which they both require time to memorize and are a fulfilling handle for the members. In gaming, the accomplishment & remunerate change, but it gives the members a sense of accomplishment, whereas in examining, the achievement is much more concrete in the form of scores [11].…”
Section: Literature Reviewmentioning
confidence: 99%