2021
DOI: 10.18844/cjes.v16i3.5839
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Gamification in economics and its impact on students’ achievement: Lesson from covid-19 in Indonesia

Abstract: Providing teaching and learning activities during the Covid-19 pandemic has been a global challenge, and the government has responded to this issue by conducting distance learning using technology. This study introduces and evaluates gamification learning in economics employing to enhance the students’ achievements. This study elaborates on a new learning model, “e-crowdwar mobile game,” that can be used for distance learning activities. This research adopted classroom action research to gain an understanding … Show more

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Cited by 8 publications
(6 citation statements)
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References 26 publications
(31 reference statements)
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“…The concept of this promotion can be seen in Figure 4. The promotion model for new student admissions with a neuroscience approach cannot be separated from the conventional promotion model (Wardoyo et al, 2021). However, the neuroscience model approach focuses more on the right brain and left brain approaches (Novossiolova et al, 2021).…”
Section: Discussionmentioning
confidence: 99%
“…The concept of this promotion can be seen in Figure 4. The promotion model for new student admissions with a neuroscience approach cannot be separated from the conventional promotion model (Wardoyo et al, 2021). However, the neuroscience model approach focuses more on the right brain and left brain approaches (Novossiolova et al, 2021).…”
Section: Discussionmentioning
confidence: 99%
“…They found that they obtained exam scores. Wardoyo and et al [43] evaluates gamification learning in economics employing to enhance the students' achievements.…”
Section: Related Researchmentioning
confidence: 99%
“…A pesar de que muchos de ellos no contaban con la expertise en el uso de herramientas virtuales, "su vocación por enseñar desbloqueó los miedos, inseguridades e inexperiencias para empezar a utilizar herramientas digitales y hacer uso de las redes sociales como recursos", además se demostró que la gamificación es uno de los recursos que da mejores resultados y motivación a los alumnos de esta nueva generación. (Wardoyo et al, 2021).…”
Section: Prospecciones Para La Gamificación En La Educación Frente a ...unclassified