2018
DOI: 10.52041/serj.v17i2.169
|View full text |Cite
|
Sign up to set email alerts
|

Gamification of an Undergraduate Psychology Statistics Lab: Benefits to Perceived Competence

Abstract: Teaching undergraduate psychology statistics poses challenges to instructors and students due to the perceived complexity of the material and lack of student motivation. With the goal of boosting student competency and engagement in statistics, our study introduced a gamified learning environment into the laboratory portion of the undergraduate psychology statistics course in which the gamified learning group was compared to the traditional group. Changes in intrinsic motivation, perceived competence, and obje… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
11
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
8
1

Relationship

0
9

Authors

Journals

citations
Cited by 14 publications
(12 citation statements)
references
References 23 publications
0
11
0
Order By: Relevance
“…However, they do not comply with the previously corroborated idea that rewards provoke a higher level of external motivation [25,27], since group work is valued and not individual performance [16], through problem solving [52]. It is also true that studies do not show clear results, as there are studies that show a positive effect on motivation through gamification [15,23,24,37,53], while others do not [25,43,[54][55][56]. However, in our case, motivation was related neither to psychological needs nor to cooperative learning, so these data have to be taken with caution and more interventions are needed to concretize these results in the future.…”
Section: Discussionmentioning
confidence: 80%
“…However, they do not comply with the previously corroborated idea that rewards provoke a higher level of external motivation [25,27], since group work is valued and not individual performance [16], through problem solving [52]. It is also true that studies do not show clear results, as there are studies that show a positive effect on motivation through gamification [15,23,24,37,53], while others do not [25,43,[54][55][56]. However, in our case, motivation was related neither to psychological needs nor to cooperative learning, so these data have to be taken with caution and more interventions are needed to concretize these results in the future.…”
Section: Discussionmentioning
confidence: 80%
“…SDT provides an explanation of motivation. Although SDT has become one of the most widely researched theories in psychology (Ryan & Deci, 2019) and widely applied to education and training in general and health contexts (Hazan et al, 2018; Jacobi, 2018; Niemiec & Ryan, 2009; ten Cate et al, 2011), its applicability in international development and humanitarian contexts has not been fully explored.…”
Section: Self-determination Theorymentioning
confidence: 99%
“…Organizational leadership is a typical structure of intrinsic competencies that clearly shows employees' abilities (Hennekam, 2016;Brubacher & Silinda, 2019;Hazan et al, 2018). Intrinsic competencies and design-build learning organization.…”
Section: Dimensions Of Intrinsic Competenciesmentioning
confidence: 99%
“…Distinct competencies promote excellence. Its innovative dimensions constitute practical pillars for achieving learning organization ambitions (Brubacher & Silinda, 2019;Hazan et al, 2018).…”
Section: Introductionmentioning
confidence: 99%