2020
DOI: 10.1007/s10758-020-09466-2
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Gamification to Enhance Motivation and Engagement in Blended eLearning for Technical and Vocational Education and Training

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Cited by 71 publications
(51 citation statements)
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“…These findings are consistent with many previous studies that suggest the added value of intrinsic learning motivation [33,99,[107][108][109][110][111]. In the future, it will be essential that the identification of the associations between learning motivating factors and the positive states receives increased attention from researchers [120,121].…”
Section: Associations Between the Study Variables Partially Differ In The Compared Groupssupporting
confidence: 89%
See 1 more Smart Citation
“…These findings are consistent with many previous studies that suggest the added value of intrinsic learning motivation [33,99,[107][108][109][110][111]. In the future, it will be essential that the identification of the associations between learning motivating factors and the positive states receives increased attention from researchers [120,121].…”
Section: Associations Between the Study Variables Partially Differ In The Compared Groupssupporting
confidence: 89%
“…It is also unclear why computer programming e-learners' individual attitude and expectation predicted diminished general fatigue, whereas other e-learners' individual attitude and expectation predicted an increase in general fatigue. In the future, it would be interesting to identify the associations between intrinsic and extrinsic learning motivating factors and the positive states such as flow or zest, which have recently received the increased attention of researchers [120,121].…”
Section: Theoretical Implicationsmentioning
confidence: 99%
“…The option studied in this work is the employment of a game for educative courses in cybersecurity with a distance methodology. Gamification seems to help students to increase their motivation and engagement in practical activities since this paradigm is based on challenges, hints, and scores [11].…”
Section: Conclusion and Further Workmentioning
confidence: 99%
“…This way, students will be engaged and motivated. The employment of games and competitions keeps participants engaged and motivated with their learning [11].…”
mentioning
confidence: 99%
“…The constant and rapid development of technology resulted in the online education system being implemented. The introduction and new technologically advanced in higher education are currently being focused on learning [14].The implementation of teaching changed how classroom instruction is conducted online using blackboard and multimedia indicators to promote student interaction and online assessment [15].Teaching and learning are usually related to the learning system that offers information using technological infrastructure such as the online and internet.Multimedia innovation has greatly affected how learning is conducted these days [16,17]. Multimedia is one of the most effective methods for learning in the online learning environment.…”
Section: Significance Of Evaluation Education System Using the Multimedia Interfacementioning
confidence: 99%