Abstract:In reality, more and more students found it hard to participate or engage actively in academic learning, and this lead to the decline of academic performance. In order to increase the role and effort that students put in their learning progress, motivation have to be highly enhanced. The main purpose of this study is to enable students to better find motivation to learn, to enter the ideal university and to achieve future goals. To better motivate students to learn, gamification has to cooperate with academic … Show more
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