2022
DOI: 10.1016/j.ijme.2021.100595
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Gamified flipped classroom versus traditional classroom learning: Which approach is more efficient in business education?

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Cited by 32 publications
(36 citation statements)
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References 45 publications
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“…With regard to the perception of learning, the data show that it was more active and experiential, and the students were able to show what they learned in different ways; thus, the students in this study agree with those who prefer this methodology over traditional lessons and perceive that they learn more and better with this class dynamic, increasing their academic performance [82][83][84] as well as improving their access to content and materials, allowing them to work at their own pace. Similarly, they consider that their learning is more active and experiential and that the faculty considers their strengths, weaknesses, and interests when planning activities, as reflected in previous studies [80,85].…”
Section: Discussionsupporting
confidence: 64%
“…With regard to the perception of learning, the data show that it was more active and experiential, and the students were able to show what they learned in different ways; thus, the students in this study agree with those who prefer this methodology over traditional lessons and perceive that they learn more and better with this class dynamic, increasing their academic performance [82][83][84] as well as improving their access to content and materials, allowing them to work at their own pace. Similarly, they consider that their learning is more active and experiential and that the faculty considers their strengths, weaknesses, and interests when planning activities, as reflected in previous studies [80,85].…”
Section: Discussionsupporting
confidence: 64%
“…It was found that the characteristics of a class structure, teaching style, and class environment could significantly motivate students and enhance class performance. Promoting affective learning, various pedagogies have been applied to enhance students’ interest, satisfaction and motivation (e.g., Durrani et al, 2022 ; Jääskä et al, 2021 ). Durrani et al (2022) illustrated an example which investigated the effect of flipped classrooms and gamification among 105 students via surveys and questionnaires.…”
Section: Results and Findingsmentioning
confidence: 99%
“…Promoting affective learning, various pedagogies have been applied to enhance students’ interest, satisfaction and motivation (e.g., Durrani et al, 2022 ; Jääskä et al, 2021 ). Durrani et al (2022) illustrated an example which investigated the effect of flipped classrooms and gamification among 105 students via surveys and questionnaires. It was found that students in gamified flipped classroom settings are more efficient in terms of complexity of the technique, task orientation, student engagement, satisfaction, knowledge and learning motivation.…”
Section: Results and Findingsmentioning
confidence: 99%
“…Online classes in training institutions can help to improve understanding of the material regardless of their age, gender or occupation after graduation. Everyone participates to be able to improve skills and knowledge about technology that is continuously updated so that people who have the talent are able to participate in a comfortable time and place ( (Durrani et al, 2022;Pérez et al, 2019). Training loaded with online classes can encourage a new learning environment that is fresher than before and pay attention to the details of each activity with materials presented as needed so that students can build and develop their competencies (Hartoyo & Efendy, 2017;Vykhrushch et al, 2020).…”
Section: Discussionmentioning
confidence: 99%