Proceedings of the 39th Annual Hawaii International Conference on System Sciences (HICSS'06) 2006
DOI: 10.1109/hicss.2006.192
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Gaming Emergency Preparedness

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Cited by 6 publications
(5 citation statements)
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“…Scenarios are a useful planning tool, especially for complex situations (Godet, 2000;Coates, 2000;Turoff et al, 2006). Human brain is capable of dealing with complexity, but that is laborious (Coates, 2000).…”
Section: Scenariomentioning
confidence: 99%
See 1 more Smart Citation
“…Scenarios are a useful planning tool, especially for complex situations (Godet, 2000;Coates, 2000;Turoff et al, 2006). Human brain is capable of dealing with complexity, but that is laborious (Coates, 2000).…”
Section: Scenariomentioning
confidence: 99%
“…Scenarios are also a useful training tool (Turoff et al, 2006). Scenarios can be used for a full spectrum of scenario-based training programs ranging from small-scale low-fidelity Table-Top eXercises (TTXs) to largescale high-fidelity simulations.…”
Section: Scenariomentioning
confidence: 99%
“…Alexander (2000) concludes that using scenario methodology is useful in developing skills regarding time management, cognitive mapping, team management and decisionmaking under stress. Additionally, Ringland (1998) stresses that perhaps the greatest use of scenario methodology has been to facilitate planning, and Turoff et al (2005) suggest crisis planning via scenario development using gaming. Using gaming increases the ability to cope with the unfamiliar and unexpected in the planning process, to find new insights and reflections.…”
Section: Towards Emergency Management Continuity Planning (Emcp)mentioning
confidence: 99%
“…The use of simulations and serious gaming approaches enables the application of an active learning paradigm that engages the learner in what may be defined as a mental contest (Zyda, 2005). Since the 1997 publication of the National Research Council report titled "Modeling and Simulation-Linking Entertainment and Defense" (Zyda & Sheehan, 1997), we have seen several serious games emerge for a variety of domains, including America's Army (http://www.americasarmy.com), SimNavy (Capps, McDowell & Zyda, 2001), and emergency preparedness (Turoff et al, 2006).…”
Section: Training Issuesmentioning
confidence: 99%