2011
DOI: 10.1086/658148
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Gaming with Mr. Slot or Gaming the Slot Machine? Power, Anthropomorphism, and Risk Perception

Abstract: We propose that risk perceptions are systematically influenced by anthropomorphism. Anthropomorphism effects, however, are moderated by the individual’s feelings of social power. People with low power perceive higher risk in playing a slot machine (study 1) and in getting skin cancer (study 2) when the risk-bearing entities (the slot machine and skin cancer) are highly anthropomorphized. In contrast, those with high power perceive greater risk when the entities are less anthropomorphized. We hypothesize these … Show more

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Cited by 362 publications
(349 citation statements)
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References 47 publications
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“…To manipulate dehumanisation, a feeling of power is primed in participants, as this manipulates dehumanisation tendencies [20] but not anthropomorphism [28]. Both the use of a human voice [14] and the inclusion of social cues through movement [43] have been shown to increase perceived anthropomorphism of a robot.…”
Section: Current Studiesmentioning
confidence: 99%
“…To manipulate dehumanisation, a feeling of power is primed in participants, as this manipulates dehumanisation tendencies [20] but not anthropomorphism [28]. Both the use of a human voice [14] and the inclusion of social cues through movement [43] have been shown to increase perceived anthropomorphism of a robot.…”
Section: Current Studiesmentioning
confidence: 99%
“…Through anthropomorphism, consumers can develop a humanlike social relationship with brand mascot [46], although such a relationship is moderated by individual personality [44]. Consumers will develop more favorable attitudes towards the anthropomorphized brand [3,63], but an anthropomorphized brand will have a greater decrease in consumer attitude if the brand cannot consistently maintain its positive image [64].…”
Section: Overview Of Anthropomorphismmentioning
confidence: 99%
“…The power of familiarity in anthropomorphism (Guthrie, 1995) should be utilised in many advertising purposes, persuading product personality (Aaker, 1997;Aggarwal & McGill, 2012;Folse, Netemeyer, & Burton, 2012), product liking (Aggarwal & McGill 2007;Landwehr, McGill, & Herrmann, 2011), product risk (Kim & McGill, 2011), and product efficacy. The research question is to explain the efficacy of a product using human behaviour; it can be easier for consumers to understand and convince the perceived product efficacy.…”
Section: Introductionmentioning
confidence: 99%
“…The anthropomorphic appearance of a product, such as an apparent smile in the grill of a car or hand phone, led to increase the liking of that product (Aggarwal & McGill, 2007;Landwehr et al, 2011), reduce the desire to replace the product (Chandler & Schwarz, 2010), and affect consumers' risk perception (Kim & McGill, 2011). A variety of product design with a diverse specific emotion (Smith, 2008) and a various design of front fascia with the manipulation of baby schema (Miesler, 2011) have a positive effect on product evaluation.…”
Section: Introductionmentioning
confidence: 99%