Proceedings of the 8th Audio Mostly Conference 2013
DOI: 10.1145/2544114.2544130
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GangKlang

Abstract: As mobile game researchers we focus on playful experiences emerging in everyday life interactions. In this paper we present GangKlang, a particular sonic interaction design (SID) to support and facilitate the activity of walking with reference to Csikszentmihalyi's concept of flow. Tightly coupled with movement, sound becomes an element of sensorimotor cycles of hearing, proprioception and action.

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Cited by 4 publications
(2 citation statements)
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“…Based on this data, various gait parameters (e.g., step length, segment angle, and segment velocity) are computed as output. This output can also be directly converted into acoustic real-time feedback, which has been previously realized in other settings [7,8,10,[41][42][43].…”
Section: Introductionmentioning
confidence: 99%
“…Based on this data, various gait parameters (e.g., step length, segment angle, and segment velocity) are computed as output. This output can also be directly converted into acoustic real-time feedback, which has been previously realized in other settings [7,8,10,[41][42][43].…”
Section: Introductionmentioning
confidence: 99%
“…Our research activities are organized in three interconnected strands a) process-oriented modeling of walking, b) searching for implicit indices of flow while walking and running and c) supporting (flow-) experiences while walking (Hajinejad et al 2013)). Within the second strand, we searched for candidates for an implicit measurement method of flow-experience while walking and running.…”
mentioning
confidence: 99%