“…A range of works have compared eye and head pointing showing that eye gaze is faster and less strenuous, while head pointing is often preferred as more stable, controlled and accurate [5,10,18,23,44]. As in 2D contexts, eye pointing can be combined with fast manual confirmation by click or hand gesture [41,46], or with dwell time or other specific eye movement for hands-free selection [20,31,42]. In contrast to the 2D desktop setting, gaze in VR inherently involves eye-head coordination due to the wider FOV.…”