2009 6th IEEE Consumer Communications and Networking Conference 2009
DOI: 10.1109/ccnc.2009.4784713
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Geelix LiveGames: Remote Playing of Video Games

Abstract: Geelix LiveGames is an experimental new approach to playing video games, remotely, over the Internet. Based on the latest in human computer interaction research, hardware accelerated graphics, and streaming video technologies, the proposed system illustrates a new and unique way of playing video games and future distribution of interactive entertainment.

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Cited by 18 publications
(18 citation statements)
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“…In Paper [7] we provide an overview of the evaluations of the remote play thin client and the remote game server. We did perform usability and user experience tests of the service with 8 test subject students at the Norwegian University of Science and Technology in Norway.…”
Section: Discussionmentioning
confidence: 99%
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“…In Paper [7] we provide an overview of the evaluations of the remote play thin client and the remote game server. We did perform usability and user experience tests of the service with 8 test subject students at the Norwegian University of Science and Technology in Norway.…”
Section: Discussionmentioning
confidence: 99%
“…In Paper [7], we provide information and evaluation results for the thin client and remote play system. De Winter et.…”
Section: Thin Client For Remote Playing Of Gamesmentioning
confidence: 99%
“…Zynga, which in 2011 operated online gaming services for over 250 million users, uses Amazon EC2 resources for operating games up to several months after their launch; the games supported by Zynga require much less computational and network resources than MMOGs. On-demand gaming, which offloads gaming computation to the cloud and streams back to remote clients the video output of the game, is provided by companies such as Geelix [7], OnLive, Gaikai, and OTOY; we do not consider this game operation model in this work, because major MMOG operators have yet to switch to this model, in part because of the high network requirements imposed on the players. Since late-2011, Amazon WS has been used for video-streaming by Netflix, and for off-loading web browsing for mobile devices with Android OS.…”
Section: Cloud Operation Of Multi-customer Servicesmentioning
confidence: 99%
“…A number of thin client architectures have been proposed to support real-time remote graphical applications, including remote gaming [3][4][5][6][7][8]. They can be roughly divided into two categories: instructionand image-based.…”
Section: A Remote Gaming Architecturementioning
confidence: 99%
“…The instruction-based systems [3,4,7] transmit graphic drawing instructions from servers to clients and leave clients to render the graphics themselves. In contrast, the image-based systems [5,6,8] stream rendered game screens as real-time videos. Typically, instruction-based systems consume less bandwidth, as they only send graphics drawing commands whenever needed.…”
Section: A Remote Gaming Architecturementioning
confidence: 99%