2004 International Conference on Cyberworlds
DOI: 10.1109/cw.2004.34
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Generating Autonomous Time-Varying Virtual Cities

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Cited by 9 publications
(8 citation statements)
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“…Comparison to computer graphics simulations: While there is some initial work in urban simulation, we believe that the existing attempts are not developed far enough to be competitive. For example, the grid structure of the simulation could not be overcome by competing approaches [HMFN04, LWW*07, Wat07]. A key aspect for high quality visual output are meaningful street orientations and lot geometry that is not dominated by a regular grid of the simulation.…”
Section: Discussionmentioning
confidence: 99%
“…Comparison to computer graphics simulations: While there is some initial work in urban simulation, we believe that the existing attempts are not developed far enough to be competitive. For example, the grid structure of the simulation could not be overcome by competing approaches [HMFN04, LWW*07, Wat07]. A key aspect for high quality visual output are meaningful street orientations and lot geometry that is not dominated by a regular grid of the simulation.…”
Section: Discussionmentioning
confidence: 99%
“…Several facade-level works have also proposed methods to determine procedural parameter values for individual facades (e.g., [Müller et al 2007;Xiao et al 2008]). Another related set of approaches are those by Honda et al [2004], Weber et al [2009], and Vanegas et al [2009] which integrate urban simulation and urban geometric modeling. With a user-guided process, they define an inverse-like simulation to produce realistic 3D urban models.…”
Section: Related Workmentioning
confidence: 99%
“…A key basis for the popularity of city-scale urban procedural modeling is that once the procedural model is defined, it encapsulates the complex interdependencies within realistic urban spaces [Batty 2007] and enables users, who need not be aware of the internal details of the procedural model, to quickly create large complex 3D city models (e.g., [Parish and Müller 2001;Honda et al 2004;Weber et al 2009;Vanegas et al 2009]). Effectively, the detail amplification inherently provided by procedural modeling is exploited: a small set of succinct input rules and input parameters can yield very complex and coherent outputs.…”
Section: Introductionmentioning
confidence: 99%
“…Honda et al [68] propose an approach to generating virtual cities that vary dynamically over time. They focus on the layout of buildings, roads, and traffic lights.…”
Section: City-scalementioning
confidence: 99%