We present a simulation system that can simulate a three-dimensional urban model over time. The main novelty of our approach is that we do not rely on land-use simulation on a regular grid, but instead build a complete and inherently geometric simulation that includes exact parcel boundaries, streets of arbitrary orientation, street widths, 3D street geometry, building footprints, and 3D building envelopes. The second novelty is the fast simulation time and user interaction at interactive speed of about 1 second per time step.
Figure 1: Procedural Parcel Generation. Our method creates parcels inside city blocks (f,i) using two different subdivision techniques -skeleton (g, shaded part of f) or OBB (h, unshaded part of f). The subdivision attributes are automatically extracted from observed real-world cities (a,b,c) or determined by the user. The resulting parcel configurations closely resemble real-world subdivisions, as shown by our statistical and visual comparison of procedural and observed parcel datasets (d,e). AbstractWe present a method for interactive procedural generation of parcels within the urban modeling pipeline. Our approach performs a partitioning of the interior of city blocks using user-specified subdivision attributes and style parameters. Moreover, our method is both robust and persistent in the sense of being able to map individual parcels from before an edit operation to after an edit operation -this enables transferring most, if not all, customizations despite small to large-scale interactive editing operations. The guidelines guarantee that the resulting subdivisions are functionally and geometrically plausible for subsequent building modeling and construction. Our results include visual and statistical comparisons that demonstrate how the parcel configurations created by our method can closely resemble those found in real-world cities of a large variety of styles. By directly addressing the block subdivision problem, we intend to increase the editability and realism of the urban modeling pipeline and to become a standard in parcel generation for future urban modeling methods.
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