2012
DOI: 10.1111/j.1467-8659.2012.03047.x
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Procedural Generation of Parcels in Urban Modeling

Abstract: Figure 1: Procedural Parcel Generation. Our method creates parcels inside city blocks (f,i) using two different subdivision techniques -skeleton (g, shaded part of f) or OBB (h, unshaded part of f). The subdivision attributes are automatically extracted from observed real-world cities (a,b,c) or determined by the user. The resulting parcel configurations closely resemble real-world subdivisions, as shown by our statistical and visual comparison of procedural and observed parcel datasets (d,e). AbstractWe pres… Show more

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Cited by 76 publications
(59 citation statements)
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“…The procedural generation of streets [7], parcels [8], and cities [9] creates detailed and structurally realistic models. However, procedural modeling lacks control, and grammars are mostly written on the basis of domain expertise or flow data and not on the basis of the real world.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…The procedural generation of streets [7], parcels [8], and cities [9] creates detailed and structurally realistic models. However, procedural modeling lacks control, and grammars are mostly written on the basis of domain expertise or flow data and not on the basis of the real world.…”
Section: Related Workmentioning
confidence: 99%
“…The last future work item that we have run experiments on is to convert the meter marker logic to a state-of-the-art parcel subdivision method [8]. The constraint subdivision divides the blocks into parcels, which obey the road topology and follow some constraints, such as having adequate street access, being of approximately the same sizes, having less split irregularity between them, and so forth.…”
Section: Limitations and Future Workmentioning
confidence: 99%
“…Because straight skeletons accurately reflect the form of initial objects and do not produce surplus edges, they are well suited to urban space partitioning in relation to man-made objects, such as buildings. A procedural approach, based on straight skeleton, for automated parcel generation within city blocks is proposed by Vanegas et al (2012). It allows for further influence on the created regions based on criteria such as street access, shape compactness, spatial extent, and orientation.…”
Section: Space Subdivision Approachesmentioning
confidence: 99%
“…Our method can improve upon this previous work by allowing for better control of the distribution of and neighborhood relationships between tiles. Splitting techniques are also useful for computing parcel layouts [Vanegas et al 2012]. The most popular layout problem with deformable elements is actually quad and triangle meshing.…”
Section: Related Workmentioning
confidence: 99%