Controls and Art 2014
DOI: 10.1007/978-3-319-03904-6_7
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Generating Music from Flocking Dynamics

Abstract: While it may be impossible to determine precisely what defines appealing and interesting music, it can be argued that, in order to have these qualities, sounds should contain enough elements of order and disorder, coherence and decoherence, or structure and variation throughout a musical piece. These can appear in different ways and at various levels; in the interplay between expected and surprising note sequences found in engaging melodies, in the superposition of perfectly and imperfectly coinciding harmonic… Show more

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Cited by 5 publications
(4 citation statements)
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“…In these approaches the control changes are infrequent and irregular with respect to the simulation time step, and the user does not interact directly with individual agents. Other work using agents in real-time performance includes EvoMove [22][23][24][25][26][27], which applies a commensal computing scheme to provide a movement-based musical companion for dancers, with sounds conceived as ambient feedback rather than presenting a musical structure.…”
Section: In and Out Of A Musical Paradigmmentioning
confidence: 99%
“…In these approaches the control changes are infrequent and irregular with respect to the simulation time step, and the user does not interact directly with individual agents. Other work using agents in real-time performance includes EvoMove [22][23][24][25][26][27], which applies a commensal computing scheme to provide a movement-based musical companion for dancers, with sounds conceived as ambient feedback rather than presenting a musical structure.…”
Section: In and Out Of A Musical Paradigmmentioning
confidence: 99%
“…These approaches are best summarized by method of extracting control data, rather than method of sound generation, which can vary enormously. The most common approach is data extracted from individual agents to control individual sound sources [14,15,16,17,18]. This approach has been termed a direct [18] or literal mapping [19] of data to sound.…”
Section: Approaches To Controlling Soundmentioning
confidence: 99%
“…The most common approach is data extracted from individual agents to control individual sound sources [14,15,16,17,18]. This approach has been termed a direct [18] or literal mapping [19] of data to sound. Each agent makes sound independently based upon absolute position in the swarm phase space.…”
Section: Approaches To Controlling Soundmentioning
confidence: 99%
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