We present a method for the interactive generation of stylised letters, curves and motion paths that are similar to the ones that can be observed in art forms such as gra ti and calligraphy. We de ne various stylisations of a le er form over a common geometrical structure, which is given by the spatial layout of a sparse sequence of targets. Di erent stylisations are then generated by optimising the trajectories of a dynamical system that tracks the target sequence.e evolution of the dynamical system is computed with a stochastic formulation of optimal control, in which each target is de ned probabilistically as a multivariate Gaussian. e covariance of each Gaussian explicitly de nes the variability as well as the curvilinear evolution of trajectory segments. Given this probabilistic formulation, the optimisation procedure results in a trajectory distribution rather than a single path. It is then possible to stochastically sample from the distribution an in nite number of dynamically and aesthetically consistent trajectories which mimic the variability that is typically observed in human drawing or writing. We further demonstrate how this system can be used together with a simple user interface in order to explore di erent stylisations of interactively or procedurally de ned le ers.
CCS CONCEPTS•Computing methodologies →Procedural animation; •Humancentered computing →Gestural input;
KEYWORDSHuman hand-writing movement modeling; procedural calligraphy; gra ti and tags generation; model predictive control; stochastic optimal control; smoothing splines; iconic and kinemic le er forms.