2007
DOI: 10.1007/s11633-007-0025-4
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Generation and control of game virtual environment

Abstract: In this paper, we present a framework for the generation and control of an Internet-based 3-dimensional game virtual environment that allows a character to navigate through the environment. Our framework includes 3-dimensional terrain mesh data processing, a map editor, scene processing, collision processing, and walkthrough control. We also define an environment-specific semantic information editor, which can be applied using specific location obtained from the real world. Users can insert text information re… Show more

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Cited by 4 publications
(2 citation statements)
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“…Historically three-dimensional virtual reality systems have used same interface as other computer applications (like keyboard, mouse etc.) [13]. Lately many novel data acquisition devices for gathering user gestures, position and spatial orientation have been introduced.…”
Section: B Interface and Gesture Recognitionmentioning
confidence: 99%
“…Historically three-dimensional virtual reality systems have used same interface as other computer applications (like keyboard, mouse etc.) [13]. Lately many novel data acquisition devices for gathering user gestures, position and spatial orientation have been introduced.…”
Section: B Interface and Gesture Recognitionmentioning
confidence: 99%
“…It has been extensively applied to human-machine interactions [1] . VR has enjoyed a great deal of popularity in entertainment, architecture, manufacturing, and the service industries [2,3] , just to name a few.…”
Section: Introductionmentioning
confidence: 99%