2012
DOI: 10.1007/s11633-012-0625-5
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Improving behavior of computer game bots using fictitious play

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Cited by 6 publications
(2 citation statements)
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“…Banyak penelitian yang telah membuktikan perilaku agen dengan FMS mudah diprediksi [20]- [22]. Agen cerdas yang disebut dengan "bot" dilatih dalam beberapa simulasi permainan yang bersifiat fiktif (fictitious play).…”
Section: Agen Cerdasunclassified
“…Banyak penelitian yang telah membuktikan perilaku agen dengan FMS mudah diprediksi [20]- [22]. Agen cerdas yang disebut dengan "bot" dilatih dalam beberapa simulasi permainan yang bersifiat fiktif (fictitious play).…”
Section: Agen Cerdasunclassified
“…For example, it is critical if a Blackboard architecture is used in the development of new solutions for path planning for unmanned aerial [4] , ground [5,6] and underwater vehicles [7] . Autonomous control of game agents [8] would also drive a need for timely decision making. The evaluation conducted herein, thus, supports assessment of the suitability of pruning best path and naïve solvers for these applications.…”
Section: Introductionmentioning
confidence: 99%