2012 11th Annual Workshop on Network and Systems Support for Games (NetGames) 2012
DOI: 10.1109/netgames.2012.6404028
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Generation of synthetic workloads for multiplayer online gaming benchmarks

Abstract: We present an approach to the generation of realistic synthetic workloads for use in benchmarking of (massively) multiplayer online gaming infrastructures. Existing techniques are either too simple to be realistic or are too specific to a particular network structure to be used for comparing different networks with each other. Desirable properties of a workload are reproducibility, realism and scalability to any number of players. We achieve this by simulating a gaming session with AI players that are based on… Show more

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Cited by 4 publications
(5 citation statements)
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“…Triebel et al [17] study both the mobility of avatars and their interactions. They compare the movement of avatars guided by mobility models versus movements generated by artificial intelligence techniques.…”
Section: Related Workmentioning
confidence: 99%
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“…Triebel et al [17] study both the mobility of avatars and their interactions. They compare the movement of avatars guided by mobility models versus movements generated by artificial intelligence techniques.…”
Section: Related Workmentioning
confidence: 99%
“…However, they suffer from the same issues of testing a DVE in a real setting: it is difficult to collect real traces and, in particular, they may be not suitable to validate the system on an extreme or specific scenario. Synthetic traces are usually not extremely precise in simulating avatars' movement but present many clear advantages in contrast with real traces [17], such as (i) scalability, to stress the DVE support in limit situations, (ii) reproducibility, as synthetic traces can be reused on different systems in order to have a common ground for comparison.…”
Section: Introductionmentioning
confidence: 99%
“…Finally, Triebel et al study both the mobility of avatars and their interactions. They compare the movement of avatars guided by mobility models versus movements generated by artificial intelligence techniques.…”
Section: Related Workmentioning
confidence: 99%
“…However, it can be difficult to collect a large and heterogeneous number of real traces, and, especially, they may be not suitable to validate the DVE on extreme and specific scenarios. On the other hand, synthetic traces generation provides a simulation of avatars' movements and presents many advantages with respect to real traces. First, they provide good means to test the scalability in terms of avatars number, often going beyond the actual capacity of real‐world virtual environments; second, synthetic traces are reproducible and easily embeddable in different applications and configurations, providing a common ground toward comparison; third, they aim to realism, with a number of mobility models released to capture the peculiar behavior of different kind of avatars and virtual environments (see Section 2).…”
Section: Introductionmentioning
confidence: 99%
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